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Look for any signs or clues that might indicate a hidden passage or entrance. Keep an eye out for anything that seems out of place, such as loose bricks or hidden switches that could reveal a secret entrance. You’ll find the Toll House (1) by heading north from the Blighted Village, then heading east once you've crossed the bridge, and finally north where you found Karlach. Alternatively, if you're returning, you can port into the Risen Road. In the game Baldurs Gate 3, you can visit the Tax Collector's Building (Toll House) from the The Risen Road location. We also compiled the most valuable loot to be found in the secret room.
Introduction to Toll House Basement in Baldur's Gate 3
Before engaging in combat, it's crucial to assess the situation and plan your attacks carefully. Use the terrain to your advantage, take advantage of stealth or range attacks, and focus on eliminating enemies one by one. Be sure to utilize your party's abilities and spells strategically to maximize your chances of success.
Reithwin Tollhouse
Look for any telltale signs of traps, such as pressure plate triggers or hidden tripwires. Additionally, you may come across locked doors that require a specific key. Search the area thoroughly to find the key or look for an alternative route to bypass the locked door. As you navigate through the challenges, you will come across chests and hidden caches containing valuable loot, such as weapons, armor, potions, and gold. Make sure to thoroughly search each room and area to uncover these hidden treasures.
Baldur's Gate 3: How To Get Into The Toll House Secret Door
You can also find several perception checks to find hidden notes to open other safes nearby and finding loose planks, levers and floors to blow up to get into otherwise hidden rooms. Most of these rooms have locked chests containing gold and other magic items for you to find. Once you've found the entrance to the Toll House Basement, you will be faced with a variety of traps and obstacles that must be overcome. The key to overcoming these challenges is to proceed with caution and carefully observe your surroundings.
In the Tollhouse Master's Office there is a Heavy Chest with the Ironvine Shield. There are some rotten floorboards that can be broken to get to the floor below, where there are two chests. On the wall of the floor below, a passive Perception check (DC 15) will reveal a button that will allow you to exit the room. If all party members failed the Perception check, you have to use a Waypoint to leave the room. There is another safe (Lockpicking DC 30) at the north wing that contains no gold. The combination requires a passive Perception check (DC 18) to reveal a note (PLEASE READ!) on the nearby wall.
BG3 Toll House Basement Secret Room Guide
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The visages typically have around health, depending on difficulty, and they tend to be easy to hit, despite the distant darkness making it harder to hit them somewhat. Each one also contributes around 100 HP as a buff on the boss’ status bar. You can see an example of the boss fight where she loses 300 max health in a turn from my team, thanks to killing three of the Visages between two characters. As you enter the Toll House, you will find plenty of loot, along with trails of gold all along the floor. Gerringothe Thorm can be found on the south wing of the top floor searching for gold. This should then cause the “wall” to slide and reveal the hidden chamber behind it.
Once in the basement, you’ll see the Dead Toll Collector next to a large Vault Door to the east. Use the key you got outside to open the vault, but be careful as there are traps just inside. There are eight vent traps on the floor in total (four in each room), so you’ll do well to deactivate them all before you go any further. If you can’t deactivate them (you’ll need to pass a Perception check and then Disarm each one), then you’ll simply have to walk carefully around them.
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The loot you find can greatly enhance your party's capabilities and provide an advantage in future encounters. After successfully bypassing the trap, you'll find another locked door on the third floor. Use your thief's lockpicking skills or pick up a key from the shelves in the room nearby to unlock the door.
How to open the secret room?
You may discover valuable items and equipment that can aid you on your journey. Have you ever wondered what lies underneath the peaceful facade of a seemingly ordinary toll house? Well, prepare to embark on a thrilling adventure as we delve into the secrets hidden within the basement of a toll house in Baldur's Gate 3. A mysterious and mysterious place, this hidden chamber holds the potential to uncover untold treasures, ancient artifacts, and possibly even a gateway to another world. So gather your courage, gather your companions, and prepare to unlock the mysteries that lie within the depths of the toll house basement in Baldur's Gate 3. Near the ladder to the roof, there is a plaque labelled as 'Seized Inventory' that requires a passive Perception check (DC 5) to reveal.
One of those locations is the Toll House, a place with a mini-boss and plenty of gear and treasure for you to find if you so desire. Considering this location is filled with potential mini boss combat skip and hidden room and treasure for you to stumble across, there’s plenty of content to find and potentially miss out on. Here’s a look at the Reithwin Toll House in Act 2 of Baldur’s Gate 3, featuring boss options, loot and more.
Leave 2 characters on the chairs, because after they get up, the passage will close again. Delegate again a character capable of detecting and disarming traps to investigate the secret room (among others. long board on the floor. You can also plainly see the not-so-secret room on both the map and behind the wall, complete with a fancy-looking Gilded Chest.
To activate these mechanisms, players need to disable the Group Mode and have two characters sit in the stone seats. Alternatively, players can utilize weighty objects from the environment, such as vases, to substitute for party members on the chairs. Before entering the Toll House basement in BG3, it is advisable to save your game progress to ensure you have a recent backup.
Reithwin Tollhouse is a location found in the south eastern area of Reithwin Town, directly south of the Mason's Guild. It will be the first location you reach if you arrive from across the central bridge south west of the Ruined Battlefield. Keep practicing until the fight is in your favor, and you’ll beat the Reithwin Toll House in Baldur’s Gate 3. Having your party spread around is certainly a strong strategy, largely thanks to the Visages doing various forms of AOE elemental damage to your party. If you have your party clumped up, then the fight could get slightly harder for you, especially on Tactician. So, spread out when possible, and try to keep your party at least 5-10 meters away from the next party member to avoid any splash effects safely.
Just beyond the entry point to the secret chamber is a pressure plate on the floor. Use the Jump action to leap over the gray plate on the floor, and then proceed to explore and gather items within the room. Pass the perception check to open the iron door on the left to reach the Stone Chairs Puzzle room.
To access this area you can either destroy the vines, or climb the ladder onto the roof, Perception check (DC 10) to find some rotten boards, and break through to access the room below. Inside the room is a Greataxe +1 and a chest (Lockpicking DC 14) that contains the Fireheart. If you got inside through the roof, you can leave by jumping through the window. Having another character place a crate on the roof gives you a visible surface to jump to from a couple crates inside, after some jockeying for a workable positioning. The seats of both stone chairs are equipped with pressure plate mechanisms.
There is a secret armory in the basement (Ornate Wooden Hatch) of the Paladin’s Headquarters in The Risen Road. This article will guide you on how to solve the Secret Armory Puzzle to reach the basement. In some scenarios, the Toll House basement may be an optional area that provides additional challenges, loot, or story elements.
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